Thursday, 3 November 2011

GTA 5, Halo, GoldenEye, Mario Kart 7, Resident Evil, Sonic and More! - CheatCC Newsletter #41

Cheat Code Central November 2nd - November 8th, 2011 Newsletter
Don't Miss...
Goldeneye 007: Reloaded Review
Goldeneye 007: Reloaded Review For those of you who might not remember, there was a time when first-person shooters only existed on the PC. Many gamers thought that shooters would be cumbersome and frustrating on a control pad (an opinion which still persists among a pretty large chunk of PC gamers), but GoldenEye changed all of that. The critical response was overwhelmingly positive. Players loved the zoomable sniper rifles, split-screen deathmatch, and Oddjob, of course. Console gamers finally had an outlet for all of their multiplayer deathmatch needs. Read More ...
Sonic Generations Review
Sonic Generations Review This generation has been a rough one for Sonic. Were-hogs, knights, and aliens have all tormented the Blue Blur, and the resulting games have been pretty awful. Many people, including myself, had all but given up on Sonic, and it was beginning to look like the long-running franchise might be driving itself into the ground. However, Sonic Generations promises an old school take on the Sonic world, along with plenty of new levels featuring a modern Sonic. Is this Sonic's redemption? Read More ...
Halo: Combat Evolved Anniversary Preview
Halo: Combat Evolved Anniversary Preview Halo 10th Anniversary Edition is one of the most thorough remakes we've ever seen. In some ways, it feels like playing a whole new game. Actually, that's not completely accurate. It actually looks like a whole new game. In terms of gameplay, the remake is exactly the same as the original. You'll wander through the same level layouts, fight the same enemies, and pick up the same guns. Everything down to enemy and item placement is exactly the same as it was in the original Xbox version. Read More ...
Mario Kart 7 Preview
Mario Kart 7 Preview Mario Kart 7 was playable at the New York Comic Con this year in all its high-octane, high-gliding, blue shell goodness, and we jumped at the opportunity to go hands-on with it again. Outside of getting the chance to try out some new tracks, the game handled the exact same way it did at E3. We still were able to customize different parts of our kart in addition to choosing the driver, we still were able to pick up coins to increase our max speed, and we still were able to take to the skies or dive under water to access certain routes. Frankly, I'm glad not much has changed. There is something to be said for the development team getting it right the first time around. Read More ...
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